These webpages contain theses and reports by students affiliated with the various bachelor and master programmes offered at the Leiden Institute of Advanced Computer Science
(LIACS),
the computer science and artificial intelligence department of Leiden University.
Note: this thesis repository might be incomplete for certain programmes.
311 entries found.
Student | Thesis | Content |
---|---|---|
Lavroechina, Jelena | More Carton, Less Milk, Less Waste | |
Schut, Alice | How We Influence Our Creativity: Speaking is Silver, Writing is Golden? | |
Zhenghua, Jiang | The Effects of Combining Video and Music with Conflicting Emotional Content on Self-reported Emotional Experience |
Student | Thesis | Content |
---|---|---|
Bie, Joey van der | Pleasure Reading with Soundscapes in a Sound Rich Environment | |
Boer, Thijs de | Changing Typographic Elements of eBooks Without Disturbing the Reader's Experience; the Basis for a Richer Story | |
Heneise, Patrick | A Modern Approach to the Transcription of Vintage Literature using Mobile Technology and Cloud Services | |
Rooij, Alwin de | Abstract Affective Robotics | |
Ruhl, Antal | Experiments with Galvanic Vestibular Stimulation in Daily Activities | |
Vos, Marie de | Subtle Posture Changes Can Affect Emotional Intensity While Watching Movies | |
Waardenburg, Thijs and Winkel, Robbert | Normative Social Influence in Persuasive Technology; Intensity versus Effectiveness |
Student | Thesis | Content |
---|---|---|
Dijk, Nico van | Virtual Team Performance Depends on Distributed Leadership | |
Jillissen, Jeroen | Tearing Down the Walls: Towards an Activity-centered Applicationless Desktop Interface | |
Kirkali, Dunya | Effects of Shading, Texture, Movement, Noise and Scenery on the Hollow-Face Visual Illusion | |
Tomassen, Wilco | Aiding Virtual Maze Traversal Tasks by Subliminal Priming |
Student | Thesis | Content |
---|---|---|
Carels, Bart | Passive, Non ID-based, Individual Narrowcasting | |
Companje, Rick | Globe4D as Tool for Scientific Data Visualization and Exploration | |
Mast, Danica | Doe Kaa wee-naa oe-nai Boo: Assessing Children's Experiences with Active and Passive Artificial Companions | |
Paesschen, David van | Cross-modal Integration of Auditory and Visual Apparent Motion Signals: Not a Robust Process | |
Schipper, Casper and Terhorst, Bastiaan | Communicating Science to a Larger Audience: Writing an Accessible Book on Perception |
Student | Thesis | Content |
---|---|---|
Gavrielidou, Elena | Landmarks and Time-pressure in Virtual Navigation: Towards Designing Gender-neutral Virtual Environments | |
Geilenkirchen, Alexander and Lee, Yuan | Detecting BDD Patients via Behavioural Symptoms | |
Hekman, Erik and Stade, Michiel | Continuous Physical Prototyping in Generative Design: A LEGO-based Architecture Approach | |
Jong, Staas de | The Cyclotactor: Towards a Tactile Platform for Musical Interaction | |
Remmerswaal, Peter | The Fantasy of Added Immersion Through Interactivity | |
Reuneker, Alex | The Influence of Interactivity on Immersion in Literature | |
Slob, Joris | The Human Processor: Extending Human-based Computation to the Logic Level |
Student | Thesis | Content |
---|---|---|
Umanski, D. (Daniil) | Computer Game Development for Speech Therapy Support |
Student | Thesis | Content |
---|---|---|
Bennis, Maarten | LoveGlow: Intimate Communication in a Simple Way | |
Bosch, Tim van den | Commons Design: Open Source Graphic Design | |
Eck, Wim van | Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets | |
Kallergi, Amalia | Provocative Tactics in the Museum Territory | |
Mesman, Robin | Adaptive Stimulation in Creativity Enhancing Tools: Using Bio-feedback to Control Divergence of Stimuli | |
Rutjens, Bert | Converting Impulse Buying into Impulse Giving: The Donating Machine |
Student | Thesis | Content |
---|---|---|
Anonymous student | Heart Rate Sensitive Soundtrack | |
Breejen, Jonathan den and Deenstra, Marenka | PingPongPixel | |
Gosman, Arjen | RSS Feed Filtering Through Hybrid Rating: An Evolving Newsreader | |
Kumru, Kemal | Language Education Through an Affective Gaming Environment | |
Mubarak, Qurrat-ul-ain | VQ: A Speech Recognition Based Quran Search System | |
Rotteveel, Joachim | Get Organized! From Media Technology to a Human Organ | |
Schram, Roelof | Application of Mobile Computing Systems in Educational Settings | |
Ster, Jelle van der | Lost in the Funhouse: Postmodern Meta-Reflections in Videogames | |
Talens, Aiko | InSituScript: An Alternative Reading Method |
Student | Thesis | Content |
---|---|---|
Boer, C.J. (Clim) de | Electronic Augmentation of Traditional Board Games |
Student | Thesis | Content |
---|---|---|
Gleisberg, M. (Mira) | TriOx Volumetric 3D Projector Display: A New Three-dimensional Experience | |
Kempen, D. (Daan) van | Improving Inter-vehicular Communication by Means of Car Messaging | |
Merwe, J. (Jeroen) van de | Playing an Adventure Game in Real Life | |
Pass, J. (Jill) van der | Expressions & Emotions. Ape vs. Human. What to Do With Facial-expressions? | |
Wenden, J.P. (Jan Peter) van der | Digital Pin Display |