The following thesis was written by a student who graduated in 2017-2018 from the Master Creative Intelligence and Technology programme at Leiden University.


Thesis details

TitleGamified Learning: Using Narrative to Enhance Second Language Learning
StudentXiong, Y.
ProgrammeMaster Creative Intelligence and Technology
Year2017-2018
SupervisorsVerbeek, prof.dr.ir. F.J. (Fons)
Gómez Maureira, dr. M.A. (Marcello)
Thesis Open Thesis PDF

Citation details

Xiong, Y., Gamified Learning: Using Narrative to Enhance Second Language Learning, Thesis Master Creative Intelligence and Technology, LIACS, Leiden University, 2018.