| Year |
Student |
Thesis | Supervisors | Programme | Content |
|---|
| 2024‑2025 | Kroes, B. (Brandon) | The Socio-Cognitive NPC Interaction Ladder | Putten van der, dr. P.W.H., Gómez Maureira, dr. M.A. | CS | |
| 2023‑2024 | Robinet, L.D. (Louis) | Procedural Content Generation in Celeste Overview of Automated Level G... | Preuss, dr. M., Gómez Maureira, dr. M.A. | CS | |
| 2022‑2023 | Antariksa, Cania | The Implementation of the Richness and the Subtleties of Islamic Princ... | Lamers, dr. M.H., Gómez Maureira, dr. M.A. | CrIT | |
| 2022‑2023 | Guerin, Roman | Reducing the Perception of AI Bias in Human-Robot Interaction Using Em... | Saunders, dr. R., Gómez Maureira, dr. M.A. | CrIT | |
| 2022‑2023 | Wartna, Lisanne | “You suck, pls uninstall” - Towards a Better Understanding of Toxi... | Duijn van, dr. M.J., Gómez Maureira, dr. M.A. | CrIT | |
| 2022‑2023 | Prins, Jelmer | Deep Reinforcement Learning for Micro Battles in StarCraft 2 | Preuss, dr. M., Gómez Maureira, dr. M.A. | CS | |
| 2021‑2022 | Erlingsson, Ásbjörn | Embodiment in Video Games and its Effect on Player Behaviour: A Pilot ... | Verhoef, dr. T., Gómez Maureira, dr. M.A. | CrIT | |
| 2021‑2022 | Thambwe, Anastasia | When the Game Shows the Player – A Study about Games for Leadership ... | Putten van der, dr. P.W.H., Gómez Maureira, dr. M.A. | CrIT | |
| 2020‑2021 | Järv, E. | All Work and No Play Makes Jack an Inefficient Employee: a Study on Vi... | Yocarini, dr. I.E., Gómez Maureira, dr. M.A. | CrIT | |
| 2020‑2021 | Bosch, Michael | An adoption framework to improve the adoption of BI, emphasing the rol... | Pickl, prof.dr. S.W., Knobbe, dr. A.J., Gómez Maureira, dr. M.A. | IiB&PS | |
| 2019‑2020 | Agustini Quiroz, C. | The Impact of Narrative Choices on Agency in Serious Games | Duijn van, dr. M.J., Gómez Maureira, dr. M.A., I. (Isabelle) Kniestedt | CrIT | |
| 2019‑2020 | Koch, R. | Losing Yourself: The Bidirectional Influence of the Player and the Rol... | Duijn van, dr. M.J., Gómez Maureira, dr. M.A. | CrIT | |
| 2019‑2020 | Ma, S. | Eating Sound Dataset for 20 Food Types And Sound Classification Using ... | Rijn van, dr. J.N., Gómez Maureira, dr. M.A. | CrIT | |
| 2019‑2020 | Verzier, A. | Sensing Virtual Space: Perceptual Interaction Between Acoustic and Vis... | Heide van der, E., Gómez Maureira, dr. M.A. | CrIT | |
| 2018‑2019 | Barbero, G. | Intentionality and Engagement: The Effects of Video Game Engagement on... | Duijn van, dr. M.J., Gómez Maureira, dr. M.A. | CrIT | |
| 2018‑2019 | Kamp, L. van der | First Person vs. Third Person Perspective in a Digital Memory Palace | Verhoef, dr. T., Gómez Maureira, dr. M.A. | CrIT | |
| 2017‑2018 | Lee, P. | Bring You Closer to Me: Does Visually Co-located Video-mediated Commun... | Lamers, dr. M.H., Gómez Maureira, dr. M.A. | CrIT | |
| 2017‑2018 | Xiong, Y. | Gamified Learning: Using Narrative to Enhance Second Language Learning | Verbeek, prof.dr.ir. F.J., Gómez Maureira, dr. M.A. | CrIT | |
| 2016‑2017 | Ghafoerkhan, A. | Mood Journaling - An Exploration of Real Time Mood Developments as a F... | Heide van der, E., Gómez Maureira, dr. M.A. | CrIT | |