| Year |
Student |
Thesis | Supervisors | Programme | Content |
|---|
| 2025‑2026 | Rietveld, A. (Anthony) | Generative AI as a Content Generator for Educational Games | Broekens, dr.ir. D.J., Preuss, dr. M. | DSAI | |
| 2025‑2026 | Hamelink, J. (Josef) | Transfer Learning on Character Matchups in Super Smash Bros. Melee: A ... | Plaat, prof.dr. A., Preuss, dr. M. | CS | |
| 2025‑2026 | Edelaar, P. (Philip) | Testing Game Experience Using Deep Reinforcement Learning and Curricul... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2025‑2026 | Petrov, A. (Aleksandr) | Assessing Flight and Sensor Accuracy of the Crazyflie 2.1 | Müller-Brockhausen, dr. M.F.T., Preuss, dr. M. | Inf | |
| 2025‑2026 | Taal, P. (Pollux) | A Heuristic Approach For Goal-Oriented Agent Navigation In A Continuou... | Müller-Brockhausen, dr. M.F.T., Preuss, dr. M. | Inf | |
| 2025‑2026 | Fosu, E. (Ebenezer) | Efficiency of Stigmergic Communication Protocols in Multi-Agent Maze S... | Preuss, dr. M., Müller-Brockhausen, dr. M.F.T. | Inf | |
| 2024‑2025 | Kalinin, V. (Volodymyr) | Interactive Signaling and Response System | Preuss, dr. M., Nieuwenburg van, dr. E.P.L. | DSAI | |
| 2024‑2025 | Nieland, J. (Jesse) | The Possibilities of Applying Machine Learning to a Limited Esports Da... | Preuss, dr. M. | DSAI | |
| 2024‑2025 | Piszczek, W. (Wiktor) | Improving Settlers of Catan agents with Natural Language | Preuss, dr. M., Nieuwenburg van, dr. E.P.L. | DSAI | |
| 2024‑2025 | Tsie-A-Foeng, E. (Ernie) | Transforming the Crazyflie 2.1 Nano-Drone into an Interactive Pet | Preuss, dr. M., Nieuwenburg van, dr. E.P.L. | DSAI | |
| 2025 | Barbero, G. (Giulio) | Artificial Intelligence, Games and Education | Bonsangue, prof.dr. M.M., prof.dr. F.F.J. Hermans, Preuss, dr. M. | PhD | |
| 2025 | Müller-Brockhausen, M.F.T. (Matthias) | Exploring the Synergies Between Transfer in Reinforcement Learning and... | Plaat, prof.dr. A., Preuss, dr. M. | PhD | |
| 2025 | Yang, (Zhao) | Enhancing Autonomy And Efficiency In Goal-Conditioned Reinforcement Le... | Plaat, prof.dr. A., Preuss, dr. M., Moerland, dr. T. | PhD | |
| 2024‑2025 | Bax, P.J. (Pim) | Optimising Setups and Gameplay for Conquest, a Chess-like Wargame, Usi... | Preuss, dr. M., dr. D.P. Liébana | CS | |
| 2024‑2025 | Berg, P. van den (Perri) | Monte Carlo Tree Search-driven Multisolution Puzzle Level Generation | Preuss, dr. M., Müller-Brockhausen, dr. M.F.T. | CS | |
| 2024‑2025 | Boere, S. (Stijn) | Exploring LLM Intelligence Using Games | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Chang, A. (Alex) | Developing an AI Agent for Automated Playtesting in Roguelike Games | Preuss, dr. M., Müller-Brockhausen, dr. M.F.T. | CS | |
| 2024‑2025 | Chen, Q. (Qianpu) | In Trust We Survive: Emergent Cooperation without Explicit Rewards in ... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Doukeris, G. (Georgios) | "Once Upon a Time There Was an LLM that Could Write a Story”: Human ... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Edelaar, P. (Philip) | Testing Game Experience Using Deep Reinforcement Learning and Curricul... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Guo, S. (Shen) | GPU Acceleration of FEP Calculations with Spherical Boundary Condition... | Preuss, dr. M., Prof.dr. G.J.P. van Westen, M. Jespers MSc | CS | |
| 2024‑2025 | Lin, D. (David) | MCTS Tetris: an Approach to Solving the Gamestate-Reachability Problem | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Meltz, E. (Evan) | Real-Time Adaptive Game Difficulty: Optimising Player Flow and Skill E... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Poelsma, J. (Julian) | Creating an AI that Plays Suika Game | Preuss, dr. M., Müller-Brockhausen, dr. M.F.T. | CS | |
| 2024‑2025 | Ruigrok, J. (Jasper) | Studying the Impact of Obstructed Communication Using a Novel Multi-ag... | Preuss, dr. M., Verhoef, dr. T. | CS | |
| 2024‑2025 | Shen, Y. (Yan) | Sim-to-Real Reinforcement Learning for Obstacle Avoidance and Goal Nav... | Preuss, dr. M., Plaat, prof.dr. A. | CS | |
| 2024‑2025 | Tsirogiannis, C. (Christos) | Optimizing Hero Selection in Dota 2 with LLMs: Leveraging Llama 3 for ... | Preuss, dr. M., Müller-Brockhausen, dr. M.F.T. | CS | |
| 2024‑2025 | Zeng, P. (Pengxu) | AI-Driven Synthetic Route Length Prediction – Benchmarking Graph Neu... | Preuss, dr. M., A.K. Hassen MSc | CS | |
| 2024‑2025 | Dekker, T.W. (Thijs) | Godapt: Introducing General Video Game AI to the Godot Game Engine | Müller-Brockhausen, dr. M.F.T., Preuss, dr. M. | Inf | |
| 2024‑2025 | Kooij, J. (Jasper) | AI Methods in Checkers Board Variations | Müller-Brockhausen, dr. M.F.T., Preuss, dr. M. | Inf | |
| 2023‑2024 | Jagt, E. van der (Erik) | Creating a 3D Human-like Search Algorithm | Müller-Brockhausen, dr. M.F.T., Preuss, dr. M. | DSAI | |
| 2023‑2024 | Lachmansingh, E. (Evani) | Deep Q-learning for Matching Comprehensively Typed Red Blood Cell Unit... | Mart P. Janssen, Preuss, dr. M., Merel Wemelsfelder | CS | |
| 2023‑2024 | Nouweland, L. van den (Luuk) | Quantum Checkers: the Development and Analysis of a Quantum Combinator... | Nieuwenburg van, dr. E.P.L., Preuss, dr. M., Müller-Brockhausen, dr. M.F.T. | CS | |
| 2023‑2024 | Hashim, S. (Samy) | Automated City-Planning via Dynamic RL in Micropolis | Preuss, dr. M., Müller-Brockhausen, dr. M.F.T. | CS | |
| 2023‑2024 | Li, L. (Leon) | Video Game Dialogue Summarization Using Natural Language Processing | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2023‑2024 | Robinet, L.D. (Louis) | Procedural Content Generation in Celeste Overview of Automated Level G... | Preuss, dr. M., Gómez Maureira, dr. M.A. | CS | |
| 2023‑2024 | Rooij, J. de (Justin) | Evaluation of Visual and Vibro-Tactile Feedback Modalities on Interact... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2023‑2024 | Brouwer, I. (Ivor) | Quantum Game Development Using Unitary | Nieuwenburg van, dr. E.P.L., Preuss, dr. M. | Inf | |
| 2023‑2024 | Lin, D. (Daniel) | Quantifying Time in Minutes It Takes to Obtain a Ladder-climbable Deck... | Preuss, dr. M., Barbero, dr. G. | Inf | |
| 2022‑2023 | Dijkstra, R. (Rachel) | The integration of facial expression recognition as a game mechanic in... | Broekens, dr.ir. D.J., Preuss, dr. M. | DSAI | |
| 2022‑2023 | Arya Patel, Sudarshna | Reinforcement Learning based optimization/control of production for a ... | Plaat, prof.dr. A., Preuss, dr. M. | CS | |
| 2022‑2023 | Burgh, Rogier van den | Rhythm Climber, using rhythm on pcg for climber | Preuss, dr. M., Meulen van der, dr. A.N., Barbero, dr. G. | CS | |
| 2022‑2023 | Cathalina, Julius | Designing Diverse and Synthesizable Molecules using Multi-Objective Ge... | Preuss, dr. M., Prof. dr. Gerard van Westen | CS | |
| 2022‑2023 | Prins, Jelmer | Deep Reinforcement Learning for Micro Battles in StarCraft 2 | Preuss, dr. M., Gómez Maureira, dr. M.A. | CS | |
| 2022‑2023 | Prins, Vincent | Dungeons & Firearms: AI-Directing Action Intensity of Procedural Level... | Preuss, dr. M., Kosters, dr. W.A., Müller-Brockhausen, dr. M.F.T. | CS | |
| 2022‑2023 | van der Staaij, Arthur | Terrain-Adaptive PCGML in Minecraft | Preuss, dr. M., Dr. Christoph Salge | CS | |
| 2022‑2023 | van Schendel, Bob | One ring break model to rule them all? | Preuss, dr. M., Dr. Samuel Genheden | CS | |
| 2022‑2023 | Witte, Niels | FishEcoModeler: A performant, simple to use and extensible open source... | Preuss, dr. M., Wang, dr. H. | CS | |
| 2022‑2023 | Oppenhuis, K. (Koen) | Variants of Monte Carlo Tree Search in the Game ColorShapeLinks | Preuss, dr. M. | Inf | |
| 2021‑2022 | Dijkstra, E. | Adaptive Reinforcement Learning for Human-AI collaboration | Preuss, dr. M., Verhoef, dr. T., T. Kouwenhoven | CS | |
| 2021‑2022 | Haitink, M. | Bayesian Online Change Point Detection: an application to sports and e... | Preuss, dr. M., Dr. Rens Meerhoff | CS | |
| 2021‑2022 | Õunmaa, M. | Analyzing AI players on different Ticket to Ride variants | Preuss, dr. M., Moerland, dr. T. | CS | |
| 2021‑2022 | Li, L. (Leon) | Changes in Steam Genre Tags after Covid-19 | Barbero, dr. G., Preuss, dr. M. | Inf | |
| 2021 | Wang, H. (Hui) | Searching by Learning | Emmerich, dr. M.T.M., Plaat, prof.dr. A., Preuss, dr. M. | PhD | |
| 2020‑2021 | Yu, Hainan | Multi-Agent Cooperation and Information Exchange in Partially Observab... | Preuss, dr. M., Verhoef, dr. T. | CS | |
| 2020‑2021 | Laban, M. | The New AI frontier: Minecraft | Plaat, prof.dr. A., Preuss, dr. M. | I&E | |
| 2020‑2021 | Prins, V. (Vincent) | Using Heterogeneous Primordial Particle Systems to Analyse Life-like B... | Preuss, dr. M., Kosters, dr. W.A. | Inf | |
| 2020 | Soltani, M. (Mozhan) | Exploring Means to Facilitate Software Debugging | Bäck, prof.dr. T.H.W., Hermans, dr.ir. F.F.J., Preuss, dr. M. | PhD | |
| 2019‑2020 | Müller-Brockhausen, Matthias | Comparing AI approaches for Tetris Link | Preuss, dr. M., Plaat, prof.dr. A. | CS | |
| 2019‑2020 | Yang, Zhao | Historical Information for Enhancing Q-learning in Maze Navigation Tas... | Preuss, dr. M., Plaat, prof.dr. A. | CS | |
| 2019‑2020 | Huiskens, T.J.M. | Adaptive AI in Game Tutorials | Preuss, dr. M., Hoogeboom, dr. H.J. | I&E | |
| 2019‑2020 | Coret, T. (Thomas) | The Effect of Social Reward on Swarm Robots in a Foraging Task | Broekens, dr.ir. D.J., Preuss, dr. M. | Inf | |
| 2019‑2020 | Stee, J. (Jesper) van | Creating an AI for the Rhytm Game osu! | Preuss, dr. M., Broekens, dr.ir. D.J. | Inf | |
| 2018‑2019 | Virag, david | Security challenges and viable solutions for continuously connected ne... | Preuss, dr. M., Offerman, T., B. de Jong | IiB&PS | |