42 entries found.
Student |
Thesis |
Content |
Arntzenius, R. (Robert) | Agents for the Strategy Game Onitama | |
Aygün, T. (Tayfun) | Optimizing Monte Carlo Agents for the Game Katarenga | |
Bax, P. (Pim) | Can a rule-based algorithm accurately correct whitespace errors? | |
Boel, M. (Marc) | Energy expenditure estimation for wheelchair users using activity type classification | |
Bolt, J. (Julia) | Blind leren programmeren: Een studie naar de Computational Practices van kinderen met een visuele beperking bij het programmeren van muziek in Sonic Pi | |
Bouter, D. (David) | Knowing the difference between news and opinion An explorative research project into classifying news and opinion | |
Burgh, R. (Rogier) van den | Bomb-r-cover Expanding the difficulties of Bomberman | |
Burghoorn, G. (Gijs) | Exploration of the ChipWhisperer Lite ARM board for education on Side-Channel Power Analysis | |
Ebing, W. (Wouter) | Analysing Classification Of Episodes From Electronic Health Records With The Use Of Text Mining | |
Egmond, D. (Diego) van | Efficient conversion between vtrees | |
Heath, C. (Cheyenne) | Depression prediction using twitter data: Comparing LIWC and Bag-of-Words features | |
Honert, N. (Nils) van der | Benchmarking default implementations of pseudorandom number generators in commonly used programming languages. | |
Honig, B. (Bram) | A Network-based Approach for Ship-type Modelling | |
Huang, A. (Andrew) | Segmentation based Image Retrieval using Low level image features | |
Jong, A. (Aron) de | An Analysis of the Cooperative Card Game The Crew [IW] | |
Kolenbrander, M. (Marcel) | The Design of a Modular Game Platform for the QuantumRules! Lab | |
Krebbers, S. (Said) | Monte Carlo Tree Search for Dots-and-Boxes | |
Maas, K. (Kalvin) | Full-Body Action Recognition from Monocular RGB-Video: A multi-stage approach using OpenPose and RNNs | |
Malkoç, M. (Melda) | Prestatietest Ontwikkeling voor de Evaluatie van Python Vaardigheden van Middelbare Scholieren voor het Vak Nederlands | |
Moison, O. (Okke) | Scratch of Scottie Go!: een vergelijking tussen twee manieren om te leren programmeren | |
Mol, T. (Thomas) de | Synchronized Cherries [IW] | |
Moser, D. (Dennis) | Optimization algorithms for solving incremental box placement problems. | |
Nadif, A. (Amine) | Computational thinking integreren in de schoolvak Engels: verhaal vertellen via programmeren in Scratch | |
Nieuwenhuizen, D. (David) | The Effect of Monte Carlo Tree Search on Modern Board Game Elements | |
Ottevanger, L. (Laura) | Continuing levels of the programming language Hedy | |
Peet, L. (Louise) van der | More than a one-time heist Identifying the current state of Android CPU cryptojacking | |
Planken, D. (Daan) | Reducing the required number of qubits for a quantum algorithm for topological data analysis | |
Poelsma, J. (Julian) | Optimizing a Quantum Approximate Optimization Algorithm using machine learning | |
Prins, V. (Vincent) | Using Heterogeneous Primordial Particle Systems to Analyse Life-like Behaviour. | |
Reijtenbach, R. (Rob) | Determining the Success Rate for the Game of Solitaire | |
Remmerswaal, F. (Floyd) | Can a human-computer hybrid outperform the LTM tiling algorithm? | |
Schendel, B. (Bob) van | Qualitative data from quantitative seed oxygen measurements | |
Schwarze, Y. (Yenebeb) | The Voice Within the Neural Network | |
Sevingil, C. (Cem) | A Comparison of Breadth-First Search Implementations for Real-World Networks on a Modern GPU | |
Smit, T. (Thera) | Creating a Framework for Sublevels in Hedy | |
Spek, C. (Corne) | Analyzing the Code Coverage of Android Apps using the Exerciser Monkey | |
Staaij, A. (Arthur) van der | Composing instrumentation tools for Android apps | |
Starkenburg, B. (Berend) van | Interest Point Detectors and Descriptors: an Evaluation | |
Talsma, M. (Marit) | Quantum topological data analysis on near-term devices | |
Vink, T. (Thomas) | Identifying anomalous trajectories from bird tracking data sets. | |
Vrins, M. (Michiel) | Querying Frequent Itemsets in the Browser | |
Zwaag, J. (Job) van der | Finding a Way Through the Changing Maze of Labyrinth | |