| Student |
Thesis |
Content |
| Barbero, G. | Intentionality and Engagement: The Effects of Video Game Engagement on Mindreading Performance | |
| Gennip, S. van | What's Going On? An Explorative Study on the Information Processing of Digital Illiterates | |
| Horck, S. van | Plant Resonance: The effects of Musical Stimulation on Plant Well-being | |
| Hu, Z. | Machine Learning Bias Game | |
| Kamp, L. van der | First Person vs. Third Person Perspective in a Digital Memory Palace | |
| Kkousii, A. | Classification of Borderline Personality Disorder patients from fMRI scans | |
| Kolster, A. | Amateurish Detectives or Expert Investigators? Analysing the Use of Sources by Websleuths in Online Case Solving Discussions | |
| Koningsveld, M. van | Applying Passive Haptic Learning to Induce Associative Motor Memory within a Visual CRT Experiment | |
| Kruijff, J. de | A Set of Tasks to Test Interpretation and Use of Emoji by Children | |
| Lopez-Cotarelo Flemons, D. | Psychological Attention Restoration Through the Haptic Experience of Water’s Motions | |
| Mira, M. | Extrapolating Lessons for Future Cinematic Virtual Reality Creators by Looking at Current and Past Attempts at Creating Virtual Reality | |
| Notenboom, R. | Using Digitally Created Virtual Reality Environments as Stress Reduction During Stress Inducing Tasks | |
| Polatoglu, P.S. | Gender and Style Effects in Voice Assistants | |
| Reijer, M. de | Calming Pressure: A Study Through Design on Stress Reduction by Deep Pressure Touch Contractions Through Wearable Technology | |
| Schreuter, D. | Conformity with Conversational Assistants | |
| Stouten, E. | Exploring How Developers Could Include the European Commission's Ethics Guidelines to Strive Toward Trustworthy AI | |
| Vilsteren, S. van | The Effect of Mediated Plants on a Divergent Thinking Test in Virtual Reality | |