Student |
Thesis |
Content |
Bangarwaa, V. (Vinnayakk) | Cross-Modal Translation with β-VAE | |
Boerenstam, L. (Larissa) | My Coily Superpowers Can a Video Game Adjust Acceptance Regarding Coily Hair Among First Graders | |
Boom, E.E. (Emma) | The Ultimate Way to Play Ultimate: Exploring Performance Indicators in European Ultimate Frisbee Games | |
Bouter, D. (David) | Leveraging Co-Creative AI for Storytelling and Idea Generation | |
Dekker, S. (Sanne) | Developing a Web-Based Intervention to Support Informed and Responsible Vitamin Supplement Use | |
Drobota, T.S. (Tudor Stefan) | Cognitive Voyages: Navigating the Impact of Locomotion on Memory within Virtual Reality Memory Palaces | |
Drobota, T.S. (Tudor) | Cognitive Voyages: Navigating the Impact of Locomotion on Memory within Virtual Reality Memory Palaces | |
Eriksen, T. (Trent) | Probing the World for Groove: A Comparative Study of Transfer Learning for Drum audio Style Classification | |
Heemskerk, R. (Rick) | If a Medium Can Speak to Ghosts, Imagine What a Large Language Model Could Do - A Framework for Evaluating Belief Representation in LLMs, Using Ghost Belief as a Case Study | |
Hillie, P. (Phila) | A Framework for Assessing the Relationship Between Empathy, Interpersonal Pain Perception, and Perceived Similarity Through the Use of TikTok Videos | |
Jain, P. (Pragya) | Towards an Auditory Observatory - A Psychoacoustic Investigation of Gravitational Wave Data through Sonification and Spatialisation Experimental Studies | |
Jung, N. (Nayoung) | More-Than-Switch: An Embodied Light Control | |
Lin, H. (Hua) | Bridging Cultural UX Differences: Developing Design Guidelines for Western Designers Adapting Chinese Mobile Interfaces | |
Mashood, F. (Fatima) | Physiological Synchrony and Collaboration: an Empirical Inquiry Using the Overcooked Game | |
Rentmeester, M. (Max) | Designing for Interaction: Strategic Approaches to Increasing Engagement in Interactive Installations | |
Rooij, L. (Linthe) van | Escaping the Room, Not the Bias: Investigating the Reduction of the False Consensus Effect through Experiential and Observational Learning in an Educational Escape Room | |
Rooij, L. van (Linthe) | Escaping the Room, Not the Bias: Investigating the Reduction of the False Consensus Effect through Experiential and Observational Learning in an Educational Escape Room | |
Sivera van der Sluijs, A.J.M. (Anna) | Evaluating Art-Based Science Communication of Quantum Physics | |
Smid, Y. E. (Yanna) | Mirror Mode: Your Biggest Enemy is Yourself | |
Stolk, F. (Floor) | Dangling Social Relationships: An Explorative Work in a New Phenomenon on Social Networking Sites to Modernise and Expand the Egocentric Social Network Model Following the Social Brain Hypothesis | |
Tan, H. (Huien) | Reimagining Chinese Characters: Exploring Self-Perception Through Gendered Radical Interventions | |
Theodorus, A. (Adhivira) | Investigating Spatial and Affective Experience in Enclosed Spaces with Variations in Room Size and Surface Absorption | |
Varekamp, D. (Daphne) | PromptlyUX: An AI-Driven UX/UI Design Prompting Assistant | |
Vermeulen, S. (Sylvia) | The Impact of Visual Overview on Recall Quality in Digital and Print Reading: an Analysis of Narrative Text | |
Zijl, L. van (Lieke) | Sceptics as Vigilantes of Science - An Exploration of Boundary Work of Science vs. Pseudoscience in Sceptical Texts | |