| Year |
Student |
Thesis | Supervisors | Programme | Content |
|---|
| 2025‑2026 | Edelaar, P. (Philip) | Testing Game Experience Using Deep Reinforcement Learning and Curricul... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2025‑2026 | Li, Y. (Yue) | Exploring Algorithmic Bias Through Games: A Case Study on Interactive ... | Rijn van, dr. J.N., Barbero, dr. G. | CS | |
| 2024‑2025 | Pomp, L. (Lisa) | The Influence of Personalised Feedback on Coding Education for Childre... | Meulen van der, dr. A.N., Barbero, dr. G. | DSAI | |
| 2024‑2025 | Boere, S. (Stijn) | Exploring LLM Intelligence Using Games | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Chen, Q. (Qianpu) | In Trust We Survive: Emergent Cooperation without Explicit Rewards in ... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Doukeris, G. (Georgios) | "Once Upon a Time There Was an LLM that Could Write a Story”: Human ... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Edelaar, P. (Philip) | Testing Game Experience Using Deep Reinforcement Learning and Curricul... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Lin, D. (David) | MCTS Tetris: an Approach to Solving the Gamestate-Reachability Problem | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Meltz, E. (Evan) | Real-Time Adaptive Game Difficulty: Optimising Player Flow and Skill E... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2024‑2025 | Asraoui, A. (Adam) | Guiding Collaboration: Exploring Teaching Assistants’ Views on Group... | Meulen van der, dr. A.N., Barbero, dr. G. | Inf | |
| 2024‑2025 | Dongen, M. van (Maxime) | The Teaching Methods and Strategies of Programming Education within Hi... | Meulen van der, dr. A.N., Barbero, dr. G. | Inf | |
| 2024‑2025 | Farzad, A. (Alette) | Teaching the Importance of Critically Reviewing the Output of Generati... | Barbero, dr. G., Meulen van der, dr. A.N. | Inf | |
| 2023‑2024 | Ma, X. (Xiaotian) | Enhancing Attention Training through Gamification: A Comparative Study... | Kripe, drs. Z., Barbero, dr. G. | CrIT | |
| 2023‑2024 | Cui, R. (Rouqiong) | Engaging Female Learners: A Game-Based Approach to Teaching Data Struc... | Meulen van der, dr. A.N., Barbero, dr. G. | CS | |
| 2023‑2024 | Li, L. (Leon) | Video Game Dialogue Summarization Using Natural Language Processing | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2023‑2024 | Rooij, J. de (Justin) | Evaluation of Visual and Vibro-Tactile Feedback Modalities on Interact... | Preuss, dr. M., Barbero, dr. G. | CS | |
| 2023‑2024 | Deursen, A. van (Aník) | The Role of Instruction Method in an Educational Game | Meulen van der, dr. A.N., Barbero, dr. G. | Inf | |
| 2023‑2024 | Dongen, M. van (Maxime) | The Teaching Methods and Strategies of Programming Education within Hi... | Meulen van der, dr. A.N., Barbero, dr. G. | Inf | |
| 2023‑2024 | Lin, D. (Daniel) | Quantifying Time in Minutes It Takes to Obtain a Ladder-climbable Deck... | Preuss, dr. M., Barbero, dr. G. | Inf | |
| 2022‑2023 | Burgh, Rogier van den | Rhythm Climber, using rhythm on pcg for climber | Preuss, dr. M., Meulen van der, dr. A.N., Barbero, dr. G. | CS | |
| 2022‑2023 | Amerongen, R. van (Roos) | Error message needs of novice programmers in gradual programming langu... | Hermans, dr.ir. F.F.J., Barbero, dr. G. | I&E | |
| 2022‑2023 | Zee, Q. (Quinten) | Development of Computational Thinking Curricula in Primary Schools | Meulen van der, dr. A.N., Barbero, dr. G. | Inf | |
| 2022‑2023 | Skulj, T. (Toni) | Implementing skipping faulty code for the Hedy programming language | Barbero, dr. G., Meulen van der, dr. A.N. | Inf | |
| 2021‑2022 | Lin, D. (David) | Gradual OverPy: A Proof of Concept of Applying a Gradual Method on the... | Hermans, dr.ir. F.F.J., Barbero, dr. G. | BioInf | |
| 2021‑2022 | Li, L. (Leon) | Changes in Steam Genre Tags after Covid-19 | Barbero, dr. G., Preuss, dr. M. | Inf | |
| 2020‑2021 | Faas, M. (Marije) | Training Logical Operations through Gameplay | Hermans, dr.ir. F.F.J., Barbero, dr. G. | BioInf | |