These webpages contain theses and reports by students affiliated with the various bachelor and master programmes offered at the Leiden Institute of Advanced Computer Science
the computer science and artificial intelligence department of Leiden University.
Note: this thesis repository might be incomplete for certain programmes.
13 entries found.
|Antariksa, Cania||The Implementation of the Richness and the Subtleties of Islamic Principles in Video Games|
|Bollinger, Imara||Vocabulary Diversity in Dutch Hip-hop Lyrics, in Relation to Artist Gender, Age and Popularity|
|Guerin, Roman||Reducing the perception of AI bias in human-robot interaction using empathic curiosity|
|Lemken, Ivo||Stories of a Real Man: A Hybrid Autoethnography on My Maleness and Masculinity|
|Lind, Ties||Sound Logos: Investigating the Saliency of Melody and Timbre|
|Magee, Mark||Comparing Performance of Monohaptic and Bihaptic Vibrational Feedback Spatial Devices in a Blindfolded Pathfinding Maze Study|
|Midden, Sjoerd van||Are You a Boy or a Girl or Something in Between? Using Pokémon Scarlet and Violet to Find Out How Non-cis Video Game Players Want to Be Represented in Video Games|
|Mintjes, Maarten||Socrates, Aristotle and the Near Future of AI Ethics|
|Noordenne van, Marise||IIA4XAI: Interactive Installation Art to Increase Non-Expert User Engagement with AI Systems|
|Samiei, Alireza||The Co-investment Network of the Dutch Entrepreneurial Ecosystem: A Complex Network Approach|
|Siegmund, Daniel||Tricky Throws and Pretty Patterns: Improving Upon 40 Years of Juggling Notation|
|Song, Peng||Make Your Choices: The Revelation of Gender Identity Through Choosing Video Game Characters|
|Wartna, Lisanne||“You suck, pls uninstall” - Towards a Better Understanding of Toxic Behaviour in Online Multiplayer Video Games|