Master Computer Science



The following thesis was written by a student in the 2024-2025 class of the Master Computer Science programme at Leiden University.


Thesis details

TitleReal-Time Adaptive Game Difficulty: Optimising Player Flow and Skill Evolution
StudentMeltz, E. (Evan)
ProgrammeMaster Computer Science
Year2024-2025
SupervisorsPreuss, dr. M. (Mike)
Barbero, G. (Giulio)
Thesis Open Thesis PDF

Citation details

Meltz, E. (Evan), Real-Time Adaptive Game Difficulty: Optimising Player Flow and Skill Evolution, Thesis Master Computer Science, LIACS, Leiden University, 2025.